WorldGuard Spawn Point Flag adds a flag to WorldGuard: respawn-location. Players who die inside a region with this flag set have their respawn location changed. Prerequisites. This mod requires WorldGuard Custom Flags 1.6 and (of course) WorldGuard. Examples /region flag city respawn-location here Run /setspawn at your desired location. Note: All island members will have to set their own spawn, /setspawn only works for you personally. Guests will always spawn at the front of the Hub Portal or at your island's bedrock, depending on the circumstances of where they came from. 0. You have to set the gamerules separately for each world. mv gamerule {RULE} {VALUE} [WORLD] mv gamerule doFireTick false cworld. You can see a list of the available gamerules with the command. mv gamerule [ANYWORLDNAME] Set initial spawn worlds and respawn worlds. Decide which world a player should spawn into the first time they join the server. Hm just checked it out. It does spawn you in a different dimension but when i go back to the overworld (using the /cofh tpx 0 command), beds still explode in that dimension (they seem to be using Perfect Spawn as well) Players shouldn't be able to reach the overworld legally because it's not part of quest progression. TL;DR I want them to be able to set their spawns somewhere else, and if their other spawn gets destroyed their spawn, and ONLY their spawn, is reset to the original tree position. (Because different players can have different trees, world spawn will not serve.) Go into server properties, there you'll find an option called level name, put in your uploaded world's name and save it, restart the server and you will spawn in that world. Once you've done that just /setspawn wherever you want in that world. IGN: PandaChan. Discord: a potato#4333. With this mod you can set the world type which is selected by default when creating a new world. Example: you have Skyblock Builder installed and set the value in the client config to "skyblockbuilder:skyblock". When creating a new world, the user don't need to change the world type for itself to that type. With this, accidently generating the You can work around this by setting a temporary spawn point somewhere high in the sky out of sight, and immediately a player is detected there /tp them to the exact location you want them to spawn in. It's usually so quick that they will not notice the transition. That seems to work well. Thank you. Hey, I'm running a small Minecraft LAN party and trying to find out how to make the server auto spawn into the nether and skip the over world. We're running a PVP contest in the nether and want to spawn players directly there. D3cZY0T.

how to set world spawn